Random Option - iRO Wiki (2024)

Random Options (Korean: 옵션부여, literally "Option Endow") are additional effects that are added to equipment through a variety of processes. Unlike an enchant or card, they do not require a card slot on the equipment.

Random options appear as additional boxes in between the item window and its card information.

In Zero and kRO, equipment with options will produce a pillar of light when dropped on the ground. The colour of the light changes depending on how many options are on the equipment.

Example of the light beam for a dropped item (Not implemented yet)

Contents

  • 1 Crimson Weapons
  • 2 Vicious Mind Weapons
  • 3 Geffen Magic Tournament
  • 4 Ghost Palace
  • 5 Dreams and Shadows
  • 6 King's Heel
  • 7 Enemy Drops
    • 7.1 Weapons
      • 7.1.1 Tier 1 (Monster level 1~20)
      • 7.1.2 Tier 2 (Monster level 21~40)
      • 7.1.3 Tier 3 (Monster level 41~60)
      • 7.1.4 Tier 4 (Monster level 61 onward)
      • 7.1.5 Fever Dungeon Drop
      • 7.1.6 Fever Dungeon
    • 7.2 Armour
      • 7.2.1 Champion Monster
      • 7.2.2 Fever Dungeon
  • 8 Blessed Blacksmith Forging
    • 8.1 Zero
    • 8.2 Transcendence
  • 9 References

Crimson Weapons

Every Crimson weapon has a random element endowed to it upon its drop. Available elements include:

  • Neutral
  • Fire
  • Water
  • Wind
  • Water
  • Poison
  • Dark
  • Holy

Vicious Mind Weapons

Every Vicious Mind Weapon has 3 random options included upon its drop.

Geffen Magic Tournament

Ghost Palace

Dreams and Shadows

King's Heel

Enemy Drops

In Transcendence, weapon drops from any monster will have 1~4 random options attached to it. The level and class (eg, normal enemies, or champion or boss type monsters from Frenzy Fields<ref>WarpPortal Forums</ref>) of the monster determines the number of options granted, as well as which effects can occur.<ref>kRO Zero Website</ref><ref>WarpPortal Website</ref>

Weapons

Each weapon class falls under the given categories:

MeleeRangedMagic
SwordBowRod
SpearInstrumentBook
KnuckleWhip
Dagger
Katar
Axe

Tier 1 (Monster level 1~20)

MeleeRangedMagic
Agi +1~3
Vit +1~3
Dex +1~3
Luk +1~3
MaxHP +100~300
MaxSP +20~60
Flee +5~20
Atk +10~20Int +1~3
Atk% +1~5Matk +10~20
ASPD +1Heal increase +3~5%
Variable casting time -3~5%
Hit +5~20Magic damage to Fire property +5~10%
Crit +3~6Magic damage to Wind property +5~10%
Str +1~3Long-ranged damage +3~5%Magic damage to Earth property +5~10%
Magic damage to Water property +5~10%

Tier 2 (Monster level 21~40)

MeleeRangedMagic
Agi +1~4
Vit +1~4
Dex +1~4
Luk +1~4
MaxHP +100~300
MaxSP +20~60
Flee +10~30
Atk +20~50Matk +20~50
Atk% 5~10Matk% +5~10
ASPD +1~2Heal increase +10~20%
Hit +10~30Magic damage to Fire property +10~15%
Crit +5~10Magic damage to Wind property +10~15%
Critical damage +10~20%Magic damage to Earth property +10~15%
Str +1~4Long-ranged damage +3~5%INT +1~4

Tier 3 (Monster level 41~60)

  • Option 1
MeleeRangedMagic
Agi +1~5
Vit +1~5
Dex +1~5
Luk +1~5
MaxHP +100~300
MaxSP +20~60
Flee +10~30
Heal received +10~20%
Atk +20~50Matk +20~50
Atk% 5~10Matk% +5~10
ASPD +1~2Heal increase +10~20%
Variable casting time -5~10%
Hit +10~30
Crit +5~10
Critical damage +10~20%
INT +1~5
Str +1~5Long-ranged damage +5~10%
  • Option 2
MeleeRangedMagic
Physical damage to Neutral property +10~20%Magic damage to Neutral property +10~20%
Physical damage to Fire property +10~20%Magic damage to Fire property +10~20%
Physical damage to Water property +10~20%Magic damage to Water property +10~20%
Physical damage to Wind property +10~20%Magic damage to Wind property +10~20%
Physical damage to Earth property +10~20%Magic damage to Earth property +10~20%
Physical damage to Ghost property +10~20%Magic damage to Ghost property +10~20%
Physical damage to Dark property +10~20%Magic damage to Dark property +10~20%
Physical damage to Holy property +10~20%Magic damage to Holy property +10~20%
Physical damage to Poison property +10~20%Magic damage to Poison property +10~20%
Physical damage to Undead property +10~20%Magic damage to Undead property +10~20%
Physical damage to Formless race +10~20%Magic damage to Formless race +10~20%
Physical damage to Undead race +10~20%Magic damage to Undead race +10~20%
Physical damage to Brute race +10~20%Magic damage to Brute race +10~20%
Physical damage to Plant race +10~20%Magic damage to Plant race +10~20%
Physical damage to Insect race +10~20%Magic damage to Insect race +10~20%
Physical damage to Fish race +10~20%Magic damage to Fish race +10~20%
Physical damage to Demon race +10~20%Magic damage to Demon race +10~20%
Physical damage to DemiHuman race +10~20%Magic damage to DemiHuman race +10~20%
Physical damage to Angel race +10~20%Magic damage to Angel race +10~20%
Physical damage to Dragon race +10~20%Magic damage to Dragon race +10~20%
Weapon cannot be destroyed in battle

Tier 4 (Monster level 61 onward)

  • Option 1
MeleeRangedMagic
Agi +1~6
Vit +1~6
Dex +1~6
Luk +1~6
MaxHP +100~500
MaxSP +20~100
Flee +10~35
Heal received +10~24%
Atk +20~60Matk +20~60
Atk% 5~12Matk% +5~12
ASPD +1~2Heal increase +10~24%
Variable casting time -5~12%
Hit +10~35
Crit +5~12
Critical damage +10~24%
INT +1~5
Str +1~6Long-ranged damage +5~15%
  • Option 2
MeleeRangedMagic
Physical damage to Neutral property +10~25%Magic damage to Neutral property +10~25%
Physical damage to Fire property +10~25%Magic damage to Fire property +10~25%
Physical damage to Water property +10~25%Magic damage to Water property +10~25%
Physical damage to Wind property +10~25%Magic damage to Wind property +10~25%
Physical damage to Earth property +10~25%Magic damage to Earth property +10~25%
Physical damage to Ghost property +10~25%Magic damage to Ghost property +10~25%
Physical damage to Dark property +10~25%Magic damage to Dark property +10~25%
Physical damage to Holy property +10~25%Magic damage to Holy property +10~25%
Physical damage to Poison property +10~25%Magic damage to Poison property +10~25%
Physical damage to Undead property +10~25%Magic damage to Undead property +10~25%
Physical damage to Formless race +10~25%Magic damage to Formless race +10~25%
Physical damage to Undead race +10~25%Magic damage to Undead race +10~25%
Physical damage to Brute race +10~25%Magic damage to Brute race +10~25%
Physical damage to Plant race +10~25%Magic damage to Plant race +10~25%
Physical damage to Insect race +10~25%Magic damage to Insect race +10~25%
Physical damage to Fish race +10~25%Magic damage to Fish race +10~25%
Physical damage to Demon race +10~25%Magic damage to Demon race +10~25%
Physical damage to DemiHuman race +10~25%Magic damage to DemiHuman race +10~25%
Physical damage to Angel race +10~25%Magic damage to Angel race +10~25%
Physical damage to Dragon race +10~25%Magic damage to Dragon race +10~25%

Fever Dungeon Drop

  • Option 1
MeleeRangedMagic
Str +1~4
Agi +1~4
Vit +1~4
Int +1~4
Dex +1~4
Luk +1~4
  • Option 2
MeleeRangedMagic
Physical damage to Neutral property +3~9%Magic damage to Neutral property +3~9%
Physical damage to Fire property +3~9%Magic damage to Fire property +3~9%
Physical damage to Water property +3~9%Magic damage to Water property +3~9%
Physical damage to Wind property +3~9%Magic damage to Wind property +3~9%
Physical damage to Earth property +3~9%Magic damage to Earth property +3~9%
Physical damage to Ghost property +3~9%Magic damage to Ghost property +3~9%
Physical damage to Dark property +3~9%Magic damage to Dark property +3~9%
Physical damage to Holy property +3~9%Magic damage to Holy property +3~9%
Physical damage to Poison property +3~9%Magic damage to Poison property +3~9%
Physical damage to Undead property +3~9%Magic damage to Undead property +3~9%
Physical damage to Formless race +3~9%Magic damage to Formless race +3~9%
Physical damage to Undead race +3~9%Magic damage to Undead race +3~9%
Physical damage to Brute race +3~9%Magic damage to Brute race +3~9%
Physical damage to Plant race +3~9%Magic damage to Plant race +3~9%
Physical damage to Insect race +3~9%Magic damage to Insect race +3~9%
Physical damage to Fish race +3~9%Magic damage to Fish race +3~9%
Physical damage to Demon race +3~9%Magic damage to Demon race +3~9%
Physical damage to DemiHuman race +3~9%Magic damage to DemiHuman race +3~9%
Physical damage to Angel race +3~9%Magic damage to Angel race +3~9%
Physical damage to Dragon race +3~9%Magic damage to Dragon race +3~9%
Atk +5~15Matk +5~15
Hit +4~12
Crit +3~9
Critical damage +3~9
Long-ranged damage +3~9%
  • Option 3
MeleeRangedMagic
MaxHP +60~180
MaxSP +20~60
MaxHP% +2~6
MaxSP% +2~6
HP recovery +10~30
SP recovery +10~30
Flee +5~15
Heal received +3~9%
After cast delay -3~9%
SP consumption -1~3%
DEF ignore of Formless race +3~9%MDEF ignore of Formless race +3~9%
DEF ignore of Undead race +3~9%MDEF ignore of Undead race +3~9%
DEF ignore of Brute race +3~9%MDEF ignore of Brute race +3~9%
DEF ignore of Plant race +3~9%MDEF ignore of Plant race +3~9%
DEF ignore of Insect race +3~9%MDEF ignore of Insect race +3~9%
DEF ignore of Fish race +3~9%MDEF ignore of Fish race +3~9%
DEF ignore of Demon race +3~9%MDEF ignore of Demon race +3~9%
DEF ignore of DemiHuman race +3~9%MDEF ignore of DemiHuman race +3~9%
DEF ignore of Angel race +3~9%MDEF ignore of Angel race +3~9%
DEF ignore of Dragon race +3~9%MDEF ignore of Dragon race +3~9%
Weapon cannot be destroyed in battleHeal increase +3~9%
Weapon size penalty removedVariable casting time -3~9%
Fire property
Water property
Wind property
Earth property
Poison property
Holy property
Dark property
Ghost property
Undead property

Fever Dungeon

  • Option 1
MeleeRangedMagic
Atk +5~30Matk +5~30
Atk% +1~5Matk% +1~5
  • Option 2
MeleeRangedMagic
Flee +10~20
Physical damage to Neutral property +5~10%Magic damage to Neutral property +5~10%
Physical damage to Fire property +5~10%Magic damage to Fire property +5~10%
Physical damage to Water property +5~10%Magic damage to Water property +5~10%
Physical damage to Wind property +5~10%Magic damage to Wind property +5~10%
Physical damage to Earth property +5~10%Magic damage to Earth property +5~10%
Physical damage to Ghost property +5~10%Magic damage to Ghost property +5~10%
Physical damage to Dark property +5~10%Magic damage to Dark property +5~10%
Physical damage to Holy property +5~10%Magic damage to Holy property +5~10%
Physical damage to Poison property +5~10%Magic damage to Poison property +5~10%
Physical damage to Undead property +5~10%Magic damage to Undead property +5~10%
HIT +5~20Heal increase +5~10%
ASPD +1Variable casting time -5~10%
Crit +2~5
Critical damage +5~10
  • Option 3
MeleeRangedMagic
Physical damage to Formless race +5~10%Magic damage to Formless race +5~10%
Physical damage to Undead race +5~10%Magic damage to Undead race +5~10%
Physical damage to Brute race +5~10%Magic damage to Brute race +5~10%
Physical damage to Plant race +5~10%Magic damage to Plant race +5~10%
Physical damage to Insect race +5~10%Magic damage to Insect race +5~10%
Physical damage to Fish race +5~10%Magic damage to Fish race +5~10%
Physical damage to Demon race +5~10%Magic damage to Demon race +5~10%
Physical damage to DemiHuman race +5~10%Magic damage to DemiHuman race +5~10%
Physical damage to Angel race +5~10%Magic damage to Angel race +5~10%
Physical damage to Dragon race +5~10%Magic damage to Dragon race +5~10%
Physical damage to normal class +3~7%Magic damage to normal class +3~7%
Physical damage to boss class +3~7%Magic damage to boss class +3~7%
DEF ignore of Formless race +5~15%MDEF ignore of Formless race +5~15%
DEF ignore of Undead race +5~15%MDEF ignore of Undead race +5~15%
DEF ignore of Brute race +5~15%MDEF ignore of Brute race +5~15%
DEF ignore of Plant race +5~15%MDEF ignore of Plant race +5~15%
DEF ignore of Insect race +5~15%MDEF ignore of Insect race +5~15%
DEF ignore of Fish race +5~15%MDEF ignore of Fish race +5~15%
DEF ignore of Demon race +5~15%MDEF ignore of Demon race +5~15%
DEF ignore of DemiHuman race +5~15%MDEF ignore of DemiHuman race +5~15%
DEF ignore of Angel race +5~15%MDEF ignore of Angel race +5~15%
DEF ignore of Dragon race +5~15%MDEF ignore of Dragon race +5~15%
DEF ignore of normal class +5~10%MDEF ignore of normal class +5~10%
Heal increase +5~10%
  • Option 4
MeleeRangedMagic
Physical damage to Neutral property +5~10%Magic damage to Neutral property +5~10%
Physical damage to Fire property +5~10%Magic damage to Fire property +5~10%
Physical damage to Water property +5~10%Magic damage to Water property +5~10%
Physical damage to Wind property +5~10%Magic damage to Wind property +5~10%
Physical damage to Earth property +5~10%Magic damage to Earth property +5~10%
Physical damage to Ghost property +5~10%Magic damage to Ghost property +5~10%
Physical damage to Dark property +5~10%Magic damage to Dark property +5~10%
Physical damage to Holy property +5~10%Magic damage to Holy property +5~10%
Physical damage to Poison property +5~10%Magic damage to Poison property +5~10%
Physical damage to Undead property +5~10%Magic damage to Undead property +5~10%
Physical damage to Formless race +5~10%Magic damage to Formless race +5~10%
Physical damage to Undead race +5~10%Magic damage to Undead race +5~10%
Physical damage to Brute race +5~10%Magic damage to Brute race +5~10%
Physical damage to Plant race +5~10%Magic damage to Plant race +5~10%
Physical damage to Insect race +5~10%Magic damage to Insect race +5~10%
Physical damage to Fish race +5~10%Magic damage to Fish race +5~10%
Physical damage to Demon race +5~10%Magic damage to Demon race +5~10%
Physical damage to DemiHuman race +5~10%Magic damage to DemiHuman race +5~10%
Physical damage to Angel race +5~10%Magic damage to Angel race +5~10%
Physical damage to Dragon race +5~10%Magic damage to Dragon race +5~10%
Atk +10~20Matk +10~20
Atk% +1~5Matk% +1~5
ASPD +1Variable casting time -5~10%
HIT +5~10
FLEE +10~20

Armour

Champion Monster

  • Option 1
ArmourGarmentFootwear
Str +1~4
Agi +1~4
Vit +1~4
Int +1~4
Luk +1~4
MaxHP% +3~7Dex +1~4
MaxSP% +3~7FLEE +10~30HIT +10~30
HP Recovery +40~100
SP Recovery +20~50
  • Option 2
ArmourGarmentFootwear
MaxSP +40~100
Atk +10~20
Matk +10~20
MaxHP +200~500MaxHP +100~300
DEF +10~100DEF +10~50
MDEF +5~30MDEF +5~15
Water resist +10~20Formless race resist +10~20Crit vs Formless race +10~20
Earth resist +10~20Undead race resist +10~20Crit vs Undead race +10~20
Fire resist +10~20Brute race resist +10~20Crit vs Brute race +10~20
Wind resist +10~20Insect race resist +10~20Crit vs Insect race +10~20
Poison resist +10~20Fish race resist +10~20Crit vs Fish race +10~20
Holy resist +10~20Demon race resist +10~20Crit vs Demon race +10~20
Dark resist +10~20DemiHuman race resist +10~20Crit vs DemiHuman race +10~20
Ghost resist +10~20Angel race resist +10~20Crit vs Angel race +10~20
Undead resist +10~20Dragon race resist +10~20Crit vs Dragon race +10~20

Fever Dungeon

  • Option 1
ArmourGarmentFootwear
MaxSP +25~50
MaxHP% 1~5
MaxSP% 1~5
MaxHP +150~350MaxHP +150~250
  • Option 2
ArmourGarmentFootwear
FLEE +5~15
DEF +10~30DEF +10~50
MDEF +1~3MDEF +2~5
Heal received +3~7%Heal received +5~10%
Variable casting time -5~10%HIT +5~10
Physical resist vs Neutral property enemies +5~10%
Physical resist vs Water property enemies +5~10%
Physical resist vs Earth property enemies +5~10%
Physical resist vs Fire property enemies +5~10%
Physical resist vs Wind property enemies +5~10%
Physical resist vs Holy property enemies +5~10%
Physical resist vs Dark property enemies +5~10%
Physical resist vs Ghost property enemies +5~10%
Physical resist vs Poison property enemies +5~10%
Physical resist vs Undead property enemies +5~10%
Magical resist vs Neutral property enemies +5~10%
Magical resist vs Water property enemies +5~10%
Magical resist vs Earth property enemies +5~10%
Magical resist vs Fire property enemies +5~10%
Magical resist vs Wind property enemies +5~10%
Magical resist vs Holy property enemies +5~10%
Magical resist vs Dark property enemies +5~10%
Magical resist vs Ghost property enemies +5~10%
Magical resist vs Poison property enemies +5~10%
Magical resist vs Undead property enemies +5~10%
HP Recovery +15~50Water property resist +1~5%
SP Recovery +15~50Earth property resist +1~5%
Fire property resist +1~5%
Wind property resist +1~5%
Poison property resist +1~5%
Holy property resist +1~5%
Dark property resist +1~5%
Ghost property resist +1~5%
Undead property resist +1~5%
  • Option 3
ArmourGarmentFootwear
MaxHP +150~300
MaxSP +25~50
Formless race resist +3~7
Undead race resist +3~7
Brute race resist +3~7
Plant race resist +3~7
Insect race resist +3~7
Fish race resist +3~7
Demon race resist +3~7
DemiHuman race resist +3~7
Angel race resist +3~7
Dragon race resist +3~7
  • Option 4
ArmourGarmentFootwear
Cannot be destroyed in battle
Water property
Wind property
Earth property
Fire property
Holy property
Dark property

Blessed Blacksmith Forging

In Zero and Transcendence, Blacksmiths have random options attached to the Lv3 weapons they forge<ref>kRO Zero Website</ref><ref>April 30th Transcendence Maintenance</ref>. They can grant a certain number of options on each weapon, out of a pool of effects as determined by their ranking. The types of options available differs between servers.

Zero

  • Option 1
Effects
Physical damage vs Neutral property +10~50%
Physical damage vs Water property +10~50%
Physical damage vs Earth property +10~50%
Physical damage vs Fire property +10~50%
Physical damage vs Wind property +10~50%
Physical damage vs Holy property +10~50%
Physical damage vs Dark property +10~50%
Physical damage vs Poison property +10~50%
Physical damage vs Ghost property +10~50%
Physical damage vs Undead property +10~50%
ATK +20~60
ATK% +3~15
HIT +10~40
Crit +5~20
  • Option 2
Effects
ASPD +1~3
FLEE +10~40
Physical damage vs Small size +5~35%
Physical damage vs Medium size +5~35%
Physical damage vs Large size +5~35%
Critical damage +5~35%
ASPD% +5~20%
Long-range damage +5~20%
  • Option 3
Effects
MaxHP +150~1000
MaxSP +30~200
SP consumption -1~10%
Physical damage vs Formless race +10~50%
Physical damage vs DemiHuman race +10~50%
Physical damage vs Brute race +10~50%
Physical damage vs Plant race +10~50%
Physical damage vs Fish race +10~50%
Physical damage vs Undead race +10~50%
Physical damage vs Demon race +10~50%
Physical damage vs Angel race +10~50%
Physical damage vs Insect race +10~50%
Physical damage vs Dragon race +10~50%
  • Option 4 (Rank 10 or higher only)
Effects
Ignore DEF of Formless race +5~25%
Ignore DEF of DemiHuman race +5~25%
Ignore DEF of Brute race +5~25%
Ignore DEF of Plant race +5~25%
Ignore DEF of Fish race +5~25%
Ignore DEF of Undead race +5~25%
Ignore DEF of Demon race +5~25%
Ignore DEF of Angel race +5~25%
Ignore DEF of Insect race +5~25%
Ignore DEF of Dragon race +5~25%
  • Option 5 (Rank 5 or higher only)
Effects
ATK +10~30
ATK% +1~10
HIT +10~20
Crit +3~10
FLEE +5~20
Physical damage vs boss class +10~45%
Ignore DEF of boss class +5~25%
Physical damage vs normal class +10~45%
Ignore DEF of normal class +5~25%

Transcendence

References

<references group=""></references>

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